Landscape artifacts deformation using Nanite

Hello.
I hope that someone could give me some advice on how to troubleshoot the following issue. First, these are not the shadow artifacts that most people have when enabling Nanite in a landscape. In my case, those artifacts are actual mesh deformation in the landscape.

Nanite disabled

Nanite enabled


Heightmap used

How to reproduce the issue?

  1. Create an empty project using UE 5.3.1
  2. Create a new level “New level” → “Empty open world”
  3. Save
  4. Go to “Landscape mode” → “Manage” → “Import”
  5. Select the heightmap I uploaded previously. It’s a 8129x8129 heighmap created using Gaea.
  6. Set scale values according to the Landscape Technical Guide. The Gaea scale for the heightmap is 5,000m, so x, y=(5000x100)/8129 and z=5000x100x0.001953125
  7. Press “import”
  8. Now, in the “World partition windows” load only a small region to avoid crashes.
  9. Select the landscape in the “Outliner” → “Details” → Search for “Nanite” → “Tick enable” → Click “Save” or “Build Data”.
  10. Now you can see the same artifacts as in the previous picture uploaded.

Any ideas about what is happening? I really appreciate any guidance.

1 Like

Same issue here

Hello! Solved a problem?

Try this method. It works for me.