Hi!
I was wondering how are the lights computed for the Landscape, and how are for the Foliage.
We wanted to smooth the edge between our grass and our terrain, using the same base color for both of them. But when we set the lighting, it seems to affect in a different way both of them.
We’ve been making some tests, even with a simple material (nothin more than a BaseColor pinned), and it seems to happen the same issue. I thought it may be an issue with the material, but after this test I thought it may be another thing… We tried tweaking some parameters (as lightmap resolution and so), but without success.
I could stake out the art, but I was curious if there was a way to solve this!
(Tell me if you need any info I may provide, beforehand I don’t know what may be useful to know…)