I created a transparent .tga file and imported it in Unreal as a texture. It looks good and the parts I want transparent are transparent:
I struggled a bit when creating a material using that texture and keeping the transparency. I finally came up with this. The result node however
is set to Masked and Transluscent:
I read once that blend mode “Transluscent” should be avoided if possible since it is expensive and bad for the performance.
Also I am planning to use that material in Niagara in a “Sprite renderer”. It works, I am just concerned about performance:
Is there a different way to create the material and better for the performance?