Hello fellow game jammers! Here is our submission. We decided to come into this late so we only used 24 of the available hours! Oh dear!
Team Name:
FreshTec
Name of Submission:
Space Fall
Team:
Graeme Little (Twitch / @)
AtecStudios VictoryForPhil (@victoryforphil)
Description
Space Fall is a game about a futuristic astronaut trying to escape certain death on an a space station spinning out of control. The character has to race the clock as their oxygen runs out and reach an escape pod in time. They can use rockets to give themselves momentum and break past obstacles. (Had we given ourselves more time we would have had more in terms of starting and ending zones, and some cool other features. We actually might finish these up and release a more complete game in a week or so.)
This is my first time, please be gentle :3 When the theme was announced I thought it would be cool to have a game where you shoot rockets to clear way for rocks to roll. That was the plan, and with that was born the game “Rocket then Roll”. You literary have to shoot rockets before rolling :3 Extremely fun project to create, learned so much about Unreal and even some “under the hood”.
[HR][/HR]
Team Name: AranHase List of Team Members: Allan Yoshio Hasegawa (AranHase) Name of submission: AranHase_RocketThenRoll
The game is extremely resource hog. Beware, it may fry your GPU or use all your Virtual Memory.
The character does not have a weapon. I don’t know how to use 3D modelers yet. Sorry :3
Killzone is just below the “Drop Zone”, so the character will just vanish (Thanks to for debugging it)
I rewrote almost the entirety of the “ProceduralMeshComponent” to speed up things. Let me know if you want to take a look
This is my first time coding on Windows. I hope i haven’t compiled the code using weird/uncommon CPU instruction sets. Please, let me know if it doesn’t work for you.
Team: Myself and me Member: William Bustamante “Woeavatar” Game: Survive the Song
Description:
your rocket as fast as you can in a proceduraly generated rocky maze, going slow will reduce the volume of the rocky music, and low music means DEATH.
The maze will continue until the song ends.
Is that an edge shader using the normal layer? I started working on a project for the gamejam that looked literally identical to that screenshot, didn’t start until late so I haven’t finished / entered in time but I thought it was weird, same colours and style and similar game concept by the sounds of it. Downloading
I saw those lines. I didn’t write any code for the game, just blueprint. So, I didn’t intentionally use FMatrix. The answer hub you linked mentioned ISMs, I use those in several blueprints.
I don’t think the localization error messages are killing the build. I think I’ll try removing some ISMs and see what happens. I really want to get this built and posted before I have to sleep.
Yeah, super late, I’m fine if you disqualify me for that or the fact I’m using a Doge Meme, but it’s my first time and stuff and I really really didn’t want to say no to this GameJam again, so I tried it with a friend I meet online, mimimi… here it is <3
Team Members: Ninjin, Callirius
Dogeventures Episode 1: Dogeball
Everything you need to know is in the Readme, except you can also jump with spacebar and take care, the game sounds are loud <3.
*Hopefully this one is good enough for a laugh… or 2 <3.
I had some problems with the cooking, so I won’t make it in time, I will still upload it after work if I’m getting it to work (so in about 12hours from now), I doesn’t really matter if don’t make it into the submissions…
Had great fun while prototyping
Two to Four controllers are needed for the optimal experience (However a single player “target practice” mode will activate if launched with only keyboard)
I still get this message when I try to fullfill the PM part of the submission
" has exceeded their stored private messages quota and cannot accept further messages until they clear some space."