Check out the ImageWrapper class - you basically need to load your JPG using that, then you can call getData or whatever and it will give you the uncompressed bitmap data, which you can feed to the DDS or directly into the texture data.
Check out the ImageWrapper class - you basically need to load your JPG using that, then you can call getData or whatever and it will give you the uncompressed bitmap data, which you can feed to the DDS or directly into the texture data.