How can I get an image from local storage and use it as a texture at runtime?

Hey @Russy_18,

What version of Unreal are you using? If you are using 4.27, there is now a plugin that does just what you are looking for:

If not, it looks like your best bet is to use the Image Wrapper Class using C++. Check out the following thread that looks to be more geared and has a solution to what you are looking for:

jpg to texture at runtime

I hope one of the above solutions works for you!

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