Hello, in 5.6 joining session in build game failed on connection to the server by both methods: trying to connect via advanced steam plugin or EOS (dev tool). Creating session and finding sessions works fine.
- [2025.06.16-14.43.33:863][258]LogSockets: Warning: GetAddressInfo failed to resolve host with error SE_HOST_NOT_FOUND [11001]
- Always trying to load MainMenu map
EOS
[2025.06.16-14.43.33:855][258]LogGlobalStatus: UEngine::Browse Started Browse: “EOS:00025b221d9c4558a195d6e72d7e30af:GameNetDriver:97/Game/Maps/MainMenu”
[2025.06.16-14.43.33:855][258]LogNet: Browse: EOS:00025b221d9c4558a195d6e72d7e30af:GameNetDriver:97/Game/Maps/MainMenu
[2025.06.16-14.43.33:855][258]LogCsvProfiler: Display: Metadata set : iris=“0”
[2025.06.16-14.43.33:855][258]LogNet: InitBase PendingNetDriver (NetDriverDefinition GameNetDriver) using replication model Generic
[2025.06.16-14.43.33:858][258]LogInit: WinSock: Socket queue. Rx: 32768 (config 32768) Tx: 32768 (config 32768)
[2025.06.16-14.43.33:858][258]LogNet: Created socket for bind address: 0.0.0.0:0
[2025.06.16-14.43.33:859][258]LogNet: IpConnection_2147482355 setting maximum channels to: 32767
[2025.06.16-14.43.33:859][258]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
[2025.06.16-14.43.33:860][258]LogHandshake: Stateless Handshake: NetDriverDefinition ‘GameNetDriver’ CachedClientID: 7
[2025.06.16-14.43.33:860][258]LogNet: Game client on port 7777, rate 100000
[2025.06.16-14.43.33:860][258]LogNetVersion: ProjectHorror 1.0.0.0, NetCL: 43139311, EngineNetworkVersion: 42, GameNetworkVersion: 0 (Checksum: 174104283)
[2025.06.16-14.43.33:863][258]LogSockets: Warning: GetAddressInfo failed to resolve host with error SE_HOST_NOT_FOUND [11001]
[2025.06.16-14.43.33:865][259]LogNet: Warning: Encountered an error, cleaning up this connection now
[2025.06.16-14.43.33:872][260]LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = PendingConnectionFailure, ErrorString = Your connection to the host has been lost., Driver = Name:PendingNetDriver Def:GameNetDriver IpNetDriver_2147482418
[2025.06.16-14.43.33:872][260]LogNet: Warning: Network Failure: PendingNetDriver[PendingConnectionFailure]: Your connection to the host has been lost.
[2025.06.16-14.43.33:872][260]LogNet: NetworkFailure: PendingConnectionFailure, Error: ‘Your connection to the host has been lost.’
[2025.06.16-14.43.33:872][260]LogNet: DestroyNamedNetDriver: Name:PendingNetDriver Def:GameNetDriver IpNetDriver_2147482418
[2025.06.16-14.43.33:884][261]LogGlobalStatus: UEngine::Browse Started Browse: “/Game/Maps/MainMenu?closed”
[2025.06.16-14.43.33:884][261]LogNet: Browse: /Game/Maps/MainMenu?closed
[2025.06.16-14.43.33:884][261]LogNet: Connection failed; returning to Entry
[2025.06.16-14.43.33:884][261]LogLoad: LoadMap: /Game/Maps/MainMenu?closed
Steam
[2025.06.16-13.33.35:635][803]LogGlobalStatus: UEngine::Browse Started Browse: “steam.76561198968469460/Game/Maps/MainMenu”
[2025.06.16-13.33.35:635][803]LogNet: Browse: steam.76561198968469460/Game/Maps/MainMenu
[2025.06.16-13.33.35:635][803]LogNet: InitBase PendingNetDriver (NetDriverDefinition GameNetDriver) using replication model Generic
[2025.06.16-13.33.35:637][803]LogInit: WinSock: Socket queue. Rx: 32768 (config 32768) Tx: 32768 (config 32768)
[2025.06.16-13.33.35:637][803]LogNet: Created socket for bind address: 0.0.0.0:0
[2025.06.16-13.33.35:637][803]LogNet: IpConnection_2147482228 setting maximum channels to: 32767
[2025.06.16-13.33.35:638][803]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
[2025.06.16-13.33.35:638][803]LogHandshake: Stateless Handshake: NetDriverDefinition ‘GameNetDriver’ CachedClientID: 2
[2025.06.16-13.33.35:638][803]LogNet: Game client on port 7777, rate 100000
[2025.06.16-13.33.35:638][803]LogSockets: Warning: GetAddressInfo failed to resolve host with error SE_HOST_NOT_FOUND [11001]