The0cake
(The0cake)
June 17, 2025, 12:56pm
3
@Rev0verDrive I tried your fix, but unfortunately I’m still getting the same result — I can’t join.
(My code is similar to the original poster’s.)
Does the player index matter in this case? When we find and join a session, we aren’t connected to any host yet, so index 0 should always refer to the current player controller.
Also, here are some other posts about this issue:
[2025.06.10-09.18.47:550][381]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: , Name: IpConnection_2147482239, Driver: Name:PendingNetDriver Def:GameNetDriver IpNetDriver_2147482302, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID, Channels: 3, Time: 2025.06.10-09.18.47
[2025.06.10-09.18.47:550][381]LogNet: UNetConnection::SendCloseReason:
[2025.06.10-09.18.47:550][381]LogNet: - Result=AddressResolutionFailed, ErrorContext="AddressResolutionFailed"
[2025.06.10-09.18.47:550][3…
Hello, in 5.6 joining session in build game failed on connection to the server by both methods: trying to connect via advanced steam plugin or EOS (dev tool). Creating session and finding sessions works fine.
[2025.06.16-14.43.33:863][258]LogSockets: Warning: GetAddressInfo failed to resolve host with error SE_HOST_NOT_FOUND [11001]
Always trying to load MainMenu map
EOS
[2025.06.16-14.43.33:855][258]LogGlobalStatus: UEngine::Browse Started Browse: “EOS:00025b221d9c4558a195d6e72d7e30af:GameN…