Hey there, what could be causing this lighting issue? The red blochiness on the ceiling of this cave? I can’t figure it out. It’s not the normal map, nor the metallic setting or roughness. I am going bonkers trying to figure it out. Thanks in advance.
So I found ONE thing that has fixed this issue…so far. I enable Anti-aliasing FXAA method in the post process volume and it removed this issue completely. I’m concerned this may not be the best way. Correct me if I am wrong.