As you can see in this video, the grass meshes I am using have this weird noise over them when (and only when) moving the camera, especially when looked at from far away.
The problem is not related to the material (since it was the same for similar materials) but likely either mesh configuration (the mesh itself worked fine in another enviroment) or lighting.
A thing I noticed is that as you can see here, the Distance Field AO visualizer shows the same behavior as the noise. I also tried this with other “working” meshes and it looked pretty smooth for them.
Does anyone know what this could be caused by?
Thanks in advance,