Foliage Distance Field AO problems?


As you can see in this video, the grass meshes I am using have this weird noise over them when (and only when) moving the camera, especially when looked at from far away.

So far I failed to find the cause of it, but it is probably not related to:

a) Anti Aliasing (disabling didn’t remove the effect)

b) The used material (I switched modes around and also tried a very basic material and it was the exact same)

c) The mesh itself (the asset worked fine in another enviroment)

Since the project is using distance fields, I looked at the Distance Field AO and it looked really suspicious.
As you can see here, the visualizer shows the same behavior as the noise. I also tried this with “working” meshes and it looked pretty smooth for them.

Does anyone know how I could fix this behavior?

Thanks in advance ^^

No, but I asked on the forums and got a few possible solutions.
They didn’t work for me, but they might for you.

Hi, same here.

Did you find a solution?

The best way I found is to play with the Skylight DFAO parameters.
This setup works fine for me.