As you can see in this video, the grass meshes I am using have this weird noise over them when (and only when) moving the camera, especially when looked at from far away.
So far I failed to find the cause of it, but it is probably not related to:
a) Anti Aliasing (disabling didn’t remove the effect)
b) The used material (I switched modes around and also tried a very basic material and it was the exact same)
c) The mesh itself (the asset worked fine in another enviroment)
Since the project is using distance fields, I looked at the Distance Field AO and it looked really suspicious.
As you can see here, the visualizer shows the same behavior as the noise. I also tried this with “working” meshes and it looked pretty smooth for them.
Does anyone know how I could fix this behavior?
Thanks in advance ^^