Greetings! I’m currently trying to import my trees and foliage in a scene and i have an issue and a question. Here it goes:
- Even though i’m using a 2k texture for my branches, they look very pixelated. I even tried a 4k texture but nothing changed. The result is that, as you can see in second screenshot, the trees from some distance look very “fuzzy” if that makes sense.
- I’m using the single grass wind node in my shader and i want the base of my foliage to stand still. Is there a way to use the alpha of me vertices instead of their color to achieve that? Did a search, but i only found the vertex paint way.
Thanks in advance for the help.