Hello everyone. I recently changed the version of a project to 5.5. When rendering a level sequence with game override using the scalability of post processing in cinematic, the lens blur has the problems shown in the image.
I believe the problem is not the video card, since it worked perfectly in version 5.4.
Can anyone help me with this issue? Thanks in advance!
edit: I notice that if I use r.DOF.Gather.ResolutionDivisor 2, the problem is solved. But it do gathering pass at half resolution. There’s a way to do at full resolution?