I’m super confused as to how lighting billboards work, and this is critical as I’m working with the GearVR (can’t use emissive materials, can’t use dynamic lights).
I have a scene lit from every angle by 4 directional lights. NOTHING should be casting any shadows where I’m placing these billboards, but for reasons I can’t understand they’re turning black in random places I put them in the level. Camera distance isn’t related, I can barely even tell if their position relative to other meshes in the world is related.
Unlit leads to them being black. Again, I can’t use emissive to overcome this. I can’t put a light directly on them to overcome this. I’ve toggled nearly every material setting I can find, nothing seems to make a difference here. Any tips?