Hi everyone,
I’m currently working on a project in Unreal Engine, and I’m facing some significant performance issues related to rendering. Specifically, when I have a scene with a large number of assets (like detailed textures and complex materials), the frame rate drops drastically.
I’ve tried various techniques like using LODs (Level of Detail), culling, and tweaking the texture sizes, but I’m still not seeing much improvement.
Here’s a more detailed breakdown of what I’m encountering:
- Scene consists of high-poly models and high-res textures.
- I’m using Deferred Rendering, but I’ve noticed some heavy frame drops when lighting is enabled (especially with dynamic lights).
- The problem seems to be worse when Post Process Effects (like Bloom and Ambient Occlusion) are turned on.
- I’ve also experimented with Ray Tracing, but that seems to make things worse.
I would really appreciate it if anyone could share some tips or techniques that have helped them optimize rendering in Unreal Engine, particularly when dealing with scenes that are high in asset count and complex materials.
Thanks in advance for your help!