I have a character that I’m instructing to walk to the location of a block with a ramp.
What happens is, the character walks to the ramp side and then starts ‘bouncing off’ the ramp, almost like it’s hitting a wall. But, if I increase the max step height of the nav mesh, or lower the ramp/block, the character just steps right up onto it.
I’ve tried playing with the max slope, max cell size, max cell height… nothing works.
Any ideas?