Issue with nav mesh; walking up slope/ramp

I have a character that I’m instructing to walk to the location of a block with a ramp.


What happens is, the character walks to the ramp side and then starts ‘bouncing off’ the ramp, almost like it’s hitting a wall. But, if I increase the max step height of the nav mesh, or lower the ramp/block, the character just steps right up onto it.


I’ve tried playing with the max slope, max cell size, max cell height… nothing works.

Any ideas?


Your character also has some movement settings… In you character blueprint > Components > Character Movement > Walking. Try setting these to match the Navmesh…

I discovered the issue. I had to set the mesh collision to “complex used as simple.”