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Issue with nav mesh; walking up slope/ramp

I have a character that I’m instructing to walk to the location of a block with a ramp.

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What happens is, the character walks to the ramp side and then starts ‘bouncing off’ the ramp, almost like it’s hitting a wall. But, if I increase the max step height of the nav mesh, or lower the ramp/block, the character just steps right up onto it.

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I’ve tried playing with the max slope, max cell size, max cell height… nothing works.

Any ideas?

Hey,

Your character also has some movement settings… In you character blueprint > Components > Character Movement > Walking. Try setting these to match the Navmesh…

I discovered the issue. I had to set the mesh collision to “complex used as simple.”