I have been working on creating a VR demo using the Quest 3 and Unreal engine 5.
I am running into an issue with the lighting looking pixelated on the edges of my models. This is most apparent when looking at a more reflective material.
I am using a single directional light as my main light source which is a moveable light. All other lights are point lights to add extra lighting to the objects. These point lights are all static. I have tried changing them to moveable and I still run into the same issue.
My background here is black to allow for passthrough with the headset.
Does anybody have any tips on what might be causing this issue? Ideally I would like to make these materials more realistic, but I am trying to troubleshoot this issue first.
Happy to share other relevant information regarding my project to clarify if I am missing something else.

