Issue: VFX Spawner Device referenced from a list are not activating when Enable() is called.

Reference ID

d4b210b6-48cf-60f4-e6cb-bb9f431e4302

Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

Verse

Summary

The functions for Enable() and Disable() on VFX Spawner don’t’ seem to be functioning consistently anymore in Verse when used on VFX Spawner Devices referenced from a list.

Steps to Reproduce

  1. Create a class which contains an @editable reference to a list of VFX Spawner Devices.
  2. In that class, in OnBegin, iterate through each VFX Spawner, and call Enable() Them.
  3. Play the game.

Expected Result

The Enable function should turn on the VFX.

Observed Result

The functions do not seem to be doing anything.

Platform(s)

Windows

Additional Notes

Not sure if this is a skill issue? I’m really confused because this was working before the update, and now isn’t.

Same here. I logged this issue yesterday as well:

@StewartTTG I found a workaround:

Ah thanks! That works to re-enable them for me, though it leads to other parts of my game breaking lol.

My VFX are childed to props I move around, and after calling the TeleportTo, even to just the coordinates of the parent prop, some of them just end up out of sync with the movement of the parent. Have been doing some things to try and make it look cleaner, but it’s still a bit sloppy as opposed to before. At the very least it’s a bandaid until a fix comes for it?

Thanks so much for letting me know the work around!

same problem here