The functions for Enable() and Disable() on VFX Spawner don’t’ seem to be functioning consistently anymore in Verse when used on VFX Spawner Devices referenced from a list.
Steps to Reproduce
Create a class which contains an @editable reference to a list of VFX Spawner Devices.
In that class, in OnBegin, iterate through each VFX Spawner, and call Enable() Them.
Play the game.
Expected Result
The Enable function should turn on the VFX.
Observed Result
The functions do not seem to be doing anything.
Platform(s)
Windows
Additional Notes
Not sure if this is a skill issue? I’m really confused because this was working before the update, and now isn’t.
Ah thanks! That works to re-enable them for me, though it leads to other parts of my game breaking lol.
My VFX are childed to props I move around, and after calling the TeleportTo, even to just the coordinates of the parent prop, some of them just end up out of sync with the movement of the parent. Have been doing some things to try and make it look cleaner, but it’s still a bit sloppy as opposed to before. At the very least it’s a bandaid until a fix comes for it?
Thanks so much for letting me know the work around!