I’ve also tested that setting VFX Spawner Devices “Enabled on Phase” to “Always” does not help. I’m also listening to EffectEnabledEvent() with a print log message, but it never fires when .Enable() is called.
I’ve also tested that setting VFX Spawner Devices “Enabled on Phase” to “Always” does not help. I’m also listening to EffectEnabledEvent() with a print log message, but it never fires when .Enable() is called.