- The IsOnTeam for the team settings and inventory device does not work and is bugged and I have had others opinions on this.
Its printing first second and third, and then it is printing is not on team when I know for a fact I am on team 1 because I can use buttons set to only team 1 and walk through barriers that ignore team 1 and the TeamSet1 device is set to team 1 in game. Also my fort character is valid because even if I wait 20 seconds before activating the event, it still prints Is Not On Team. I have not tried it in a private or public published game but i dont know if that would change it.
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You could use fort_team_collection.IsOnTeam[:agent, :team]
instead
Team 1 can be retrieved by calling fort_team_collection.GetTeams()[0]