Is this a bug in UE 5.1 that when I enable nanite on Foliage with Wind, the foliage stops moving?

Hi there.
I know, it’s a bit too late, but after a week of struggling with the same issue I’ve come to this solution, it works just fine for me:

  1. Use Vertex Color in SpeedTree
  2. Add node “Vertex Color” and “Multiply” between “Handle Camera Facing” section and “World Position Offset” output in SpeedTreeMaster

I hope this could help anyone with this trouble.