Is there Light Channels in UE4?

I have a scene with both stationary and static light (see the video below). I would like to set the static light to affect only other static meshes, ignoring the player and other moveble objects.

In UDK I would use light channels, but I couldn't find the same funcionality in UE4 editor, neither in the documentation.

Any advice?


There is no light channels as of now.

Would love to see this feature in UE4 as well, convenient for tricky business.

This has been entered already as a feature request. This is something that may be investigated but is not currently on the UE4 Roadmap via Trello.

Thank you!