Hello!
I’m a student who has an interest in UE5 and am studying UE now.
these days, I saw the “3D Gaussian Splatting” theory and started to think, “It can applied in UE5 maybe”
I just want to know if anyone has started to apply this theory in UE5.
I saw some plugins about this in Marketplace, but I think we can develop that more and apply it to unreal engine systems like Ray Tracing.
If you have any thoughts or knowledge about this, plz leave a comment!
Thank you for reading