Is there anyone who have a thought about applying 3d gaussian splatting in UE5?

Hello!

I’m a student who has an interest in UE5 and am studying UE now.

these days, I saw the “3D Gaussian Splatting” theory and started to think, “It can applied in UE5 maybe”

I just want to know if anyone has started to apply this theory in UE5.

I saw some plugins about this in Marketplace, but I think we can develop that more and apply it to unreal engine systems like Ray Tracing.

If you have any thoughts or knowledge about this, plz leave a comment!

Thank you for reading

I punched it into Google search and got a bunch of results. Any reason why these are not useful? Are you after something specific?

I think we can develop that more and apply it to unreal engine systems like Ray Tracing

The post is flagged as a question. So what exactly are you asking?