Is there any way to clip a model by height?

Hi guys,

In source engine you can do a command like so:

CMatRenderContextPtr context(materials);

                context->SetHeightClipMode(MATERIAL_HEIGHTCLIPMODE_RENDER_BELOW_HEIGHT);
                context->SetHeightClipZ(GetAbsOrigin().z+heightToClip);

Which essentially stops rendering the model above a certain distance. This is really useful for stuff like first person legs (to hide the chest and arms)

Thanks