Hi guys!
I have a doubt, is there any way I can use an HDRIBackdrop but set the background invisible (keeping the lighting)
Yes, don’t put it on a mesh, just use it as the lighting cubemap in the skylight
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thanks very much!
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and how do i remove the vision adaptation to brightness
That’s a project setting. Normally, you just turn this off
But there’s a bug in 5, it just ignores this.
A lot of people are having success with putting a post process volume in the scene and turning it off there.
I found the only way ( at the moment ) is to edit the PP component on the camera used during gameplay…
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thanks and sorry for the time, here it is 11:30
It looks like the feet aren’t on the ground?
yes i know but it looks kinda blurry
Do you have a directional light?
nop
Ok, put one in…
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