I’m looking to integrate these plugins from Nvidia, AMD, and Intel to expose upscaling, frame gen, and input latency options to the player.
I’m becoming aware this isn’t a trivial thing to do because of the dependency matrix between all the different systems. I’ve also heard the compatibility queries provided by the plugins can’t always be trusted, and they can conflict with each other depending on things like plugin load order (specifically frame generation).
I’m wondering if Epic have provided any guidance or documentation on this to make it easier?