Is there an alternative function to AddMovementInput? UE.2.0

I found this:

I think this explains part of the problem. The other part I think has to do with the SpawnActor function (With the Deferred option).

SpawnActorDeferred:

this allows scale as well). WILL NOT run Construction Script of Blueprints to give caller an opportunity to set parameters beforehand. Caller is responsible for invoking construction manually by calling

So I think there are two problems instead of just one. Or maybe more…

I think the reason your example works and mine doesn’t is because in your example the Charartes is automatically spawned by an empty GameMode and the Character is the default pawn class.

I think I tried with the constructor without parameters and it did not solve anything. So the problem must be caused by the SpawnActor() function (I think)…

However now I think I have made the problem worse.

I customized the character components.

And the truth is that I like it that way… my code is much more organized like this.

However, I think there is a big problem with inheritance, Constructors, and spawn…

And I don’t know how to fix it :rofl: :rofl: :rofl:
But at least I know what the problem is!! (I think)