as long you dont have to replace any base component (such as replacing the MovementComponent class) that basic constructor works just fine if you don’t use the GENERATED_CLASS_BODY() macro. (using GENERATED_BODY() instead).
as long you dont have to replace any base component (such as replacing the MovementComponent class) that basic constructor works just fine if you don’t use the GENERATED_CLASS_BODY() macro. (using GENERATED_BODY() instead).