I’ve been poking about UE post-processing for a few days and I’m at a point where I’d like to fade out elements of my post-process effect as they get further from the camera.
My main objects at the moment is a landscape. I’m not seeing a way of getting the pixeldepth from my scene texture. I don’t appeat to be able to apply CustomDepth to a landscape either.
I used z-buffers in HLSL a lot prior to adopting UE, I’m very keen to get them going again.
Does anyone have any advice?