I’ve been searching through the engine source and I don’t see a way of getting UV coordinates out of a LineTrace when it hits a UStaticMesh. I’m curious if this is possible or if there is a way to extract them some other way (at runtime during gameplay).
I’m also very interested in this
I’m also very interested, nothing answer?
Hi everyone,
Unfortunately this information cannot be obtained in the Engine. You can get the 3D vector location of the hit, and the normal for the poly of the Static Mesh that was hit, but there is no way to translate that into 2D UV coordinates.