I’m just getting into Unreal and I’m looking for a way to visualize a massive set of coordinates in 3D space.
- What is the cheapest way to draw a point in 3D space - a particle, a simple sphere?
- Is there a maximum number of objects (particles or spheres) that you can render?
The dataset of coordinates should fit into the memory, I’m looking at around 1.4 billion sets of coordinates. I don’t want to draw all of them at the same time, since there aren’t enough pixels on the screen. I could try by rendering every 100th set of coordinates when fully zoomed out, which is 1.4 million points. That should do it as a start.
I’m not asking about lighting and volumetric effects with those points, I just don’t know what’s possible and where the limits are.
If you can just point me in the right direction how to draw 1.4 million points, that would be great!
Cheers