Is there a way to disable sphere reflection captures?

Hey all,

So I have a scene that has a bunch of sphere reflection captures and also is dynamically lit.

I wanted to do a dark night scene, and since the lighting is dynamic, I just needed to tweak the lighting variables, easy.

The problem is, is that the reflections in the scene are still representing a daytime scene. I did some research and it appears I cant update the capture in real time based on how it’s baked, but that is ok as all I need to do is adjust the brightness to 0 or find another way to make the reflections black on runtime. I looked at the console commands but I wasn’t able to find a command that can turn them off in any way (even attempting to set the resolution to 0 didn’t work)

I understand I can’t change the reflection capture’s capture, but just turning them off shouldn’t be impossible right? Does anyone know how to do it?