Is there a way to "bake" reflections for the 360 Panoramic Capture? Any ways to have the reflections on the render?

As other suggested you can use a capture component to generate a cube map. This can be very high quality, and then saved as a texture. Then you would use the reflection vector as the coordinates for the Cubemap sample within your material.
This cubemap can also be used reused to make a fake refraction/transparency.


Here is an example material I made that uses a cubemap for both reflections and transparency. Notice the roughness is set to 1 yet it still appear to have a sharp reflection, and that the blend mode is opaque despite having the appearance of transparency.

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