Is there a way to bake deformer graph animations in level sequencer into an animation sequence

Hey guys so sorry if this is a little of topic but what would be the best way to use the deformer for a real time squash and stretch
what i wanna achieve is the idea of from whatever angle the ball collides i would get the normal direction of the collided ball and the squash in that direction
something like this


how would i achieve this since the deformation would start from the top of the ball and not the middle