Is there a replacement for Pause Replication?

Hello,

We’re using Replication Graph and would like to prevent our actors from being destroyed and recreated when they go out of scope. I’ve heard that Unreal previously had Pause Replication which would do exactly that but it has been deprecated. Is there a system to replace the functionality?

Steps to Reproduce

Hi,

This system was deprecated in favor of using dormancy, although depending on your project’s needs, this might not give you the behavior you’re looking for: [Content removed]

Another option would be to create a custom node for your repgraph to handle pausing replication for certain actors. For more info, you can check out this related thread on the subject: [Content removed]

Thanks,

Alex

1 Like

Great, thanks for the tips Alex!