Is there a Constant, non-directional 2D lighting element for UE4?

Hello,

I’m trying to learn Unreal 4 by making a simple 2D game using sprites. I do not wish to have any complex lighting effects or shadows. However I can’t seem to find a slider which will allow me to increase the ‘background’ lighting without placing complex directional lighting objects.

Unity has a feature under rendering options called ‘Ambient Lighting’, as i move the slider up the generic, non-directional background light increases in intensity. I was hoping for something like that in Unreal 4.

Thanks.

This should do the trick:

Hey Glenn1990 -

You could try adding a Skylight into your scene and uncheck Cast Shadows on the light. This will give you an ambient light source without a directional component.

Eric Ketchum