Hello,
I’m trying to learn Unreal 4 by making a simple 2D game using sprites. I do not wish to have any complex lighting effects or shadows. However I can’t seem to find a slider which will allow me to increase the ‘background’ lighting without placing complex directional lighting objects.
Unity has a feature under rendering options called ‘Ambient Lighting’, as i move the slider up the generic, non-directional background light increases in intensity. I was hoping for something like that in Unreal 4.
Thanks.