Is Nvidia Optix, Nvidia Hairworks, and Nvidia Waveworks compatible with UE4?

Yes it does A LOT! Thanks for your back up.

So “the SDK gives me access to their files being built.” This means if I build a character inside of 3DS-Max 2014 using the Nvidia HairWorks. I could then export the file FBX. and it will function in Unreal Engine 4, just not polishable in the Engine itself but the fur and its mechanics will stay attached from whats done in 3DS-Max 2014?

CPU is a lower end graphics card compared to Nvidia then? Im from console gaming and don’t have computers for gaming. Only for work. So I wasn’t sure what the CPU and GPU was as far as graphics cards go. Must be something consoles don’t get (the GPU graphics). So do consoles support CPU and not GPU? I can see why that would be a problem in the Engine. I guess you guys want to encourage to keep the games open to more playability when made in Unreal Engine? So you don’t put high end tools in like Nvidia WaveWorks and what not. I don’t get how you mentioned you guys took PhysX Apex Destruction and Apex Cloth. Then made it work with Unreal Engine when there both Nvidia’s as well. Why can you guys optimize these and not the others?

I don’t know why they haven’t optimized these tools yet but it must be marketing for people to go and buy PC gaming so they can make profit on Nvidia cards. If they gave everything open to Unreal Engine all the profit would go elsewhere haha. I think I get that part. I guess you Unreal Engine bad a$$es will have to make an even better Hair system and Water simulation. Take notes from Nvidia and improve the Engine I guess. Just kidding im not running the Engine don’t listen to me but I wish it was in Unreal Engine. Am I right on this then. Is this more likely why its not optimized for CPU?

Thanks again for the support here. Im about to make a game and needed to know the reason behind this and the possibilities.