Is Nanite Tessellation broken on terrain in 5.6 ?

Nanite Tessellated Landscapes seem broken in 5.6 on 4K Resolution


In 1080p desktop res it looks fine. And also in builds in 4K it has the same flickering problem.

I also know Nanite + WPO is broken in 5.4+ ( already submitted a bug report a few months back) in both 1080p and 4K desktop resolution.

Is this a well known bug ?

NOTE : Not sure if it matters but I’m also using assets from the ElectricDreams demo so Substrate is also on. I also tried Substrate off and the ue-main branch/UE5.6 and it has the same problems. I’m also using an RX 7900 XT.

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Up!
I have the same exact problem on Skeletal Meshes with nanite displacement.

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Yep it’s broken, light it’s also different from 5.4 on landscape using nanite on

Tested With 5.5.4, both issues persist
Tested with 5.6.0 final, both issues persist

Tested with 5.7 Preview 1, both issues persist

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