I’m the OP for https://forums.unrealengine.com/t/is-nanite-tessellation-broken-on-terrain-in-5-6/2163989/3 and just tested the DisplacementMax = 0 and I now get flickering triangles everywhere in 5.7 preview. I don’t know how this can be called a fix. Are you using 4K resolution ? Because I mentioned in my post that it’s not reproduceable unless you’re on 4K.
UPDATE: Perhaps I should’ve mentioned I’m actually using the nanite displacement. Regardless I don’t think my issue is related to the near plane because the errors appear far beyond the near plane