Is Nanite Tessellation broken on terrain in 5.5 ?

Nanite Tessellated Landscapes seem broken in 5.5 on 4K Resolution


In 1080p desktop res it looks fine. And also in builds in 4K it has the same flickering problem.

I also know Nanite + WPO is broken in 5.4+ ( already submitted a bug report a few months back) in both 1080p and 4K desktop resolution.

Is this a well known bug ?

NOTE : Not sure if it matters but I’m also using assets from the ElectricDreams demo so Substrate is also on. I also tried Substrate off and the ue-main branch/UE5.6 and it has the same problems. I’m also using an RX 7900 XT.

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Up!
I have the same exact problem on Skeletal Meshes with nanite displacement.

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Yep it’s broken, light it’s also different from 5.4 on landscape using nanite on

Tested With 5.5.4, both issues persist

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