I had an idea for a game mechanic where you plug in two mice to your computer and you can use them to do multiple things, like holding up a block to move a key through a passage way, but i dont know if its possible.
At the moment, it appears no:
I want to be able to utilize two separate mouses / mice within the game I am working on. How would I be able to reference the two devices separately and get input from each separately?
Thank you.
Hi. I am wondering if UE4 could use multiple mice/keyboards for local multiplayer games. In the past, there were such requests, but Epic was not planning this feature. However, since the engine evolved, is it now possible to blueprint/code this functionality in ue4 games ? Using 2 mice in the same time, one for the right hand, other for the left one could be an interesting controll method. As an example of games that use multiple mouse/keyboards for local multiplayer, I know of Trine, so the OS …
Greetings all, I’m working on a top-down RPG that uses a mouse cursor for movement, interaction and various gameplay elements. I also use Rama’s gamepad functionality to emulate the mouse cursor on a gamepad.
I’m contemplating implementing a local multiplayer element (think BG: Dark Alliance, or EQ: Champions of Norrath from the old PS2 days). I recall reading that there is no way to implement multiple player mouse cursors in UE4 (whether or not it’s controller by a keyboard / mouse or a gamepa…
However, there may be plugins that can enable such a feature, though, they are shoddy at best:
Hello! I’ve got a local multiplayer game and I’m trying to implement virtual cursors to have a character select screen akin to something like Smash Bros, where up to 4 players are able to control cursors on screen. However, this has been pretty tricky.
It appears as though Unreal doesn’t allow for multiple cursors – despite there being a concept of “Faux Slate Cursors” within the engine (Defined in SlateApplication.cpp, it’s a subclass of ICursor), users (FSlateApplication::RegisterNewUser), an…