Is it possible to use nanite for skeletal meshes in ue5.1?

I’ve seen that foliage is now support nanite in ue5.1. Is it possible to use nanite for skeletal meshes in that version?

To my knowledge, no. You still have to attach nanite static meshes to the bones individually.

Well, seems you’re are right:

Meanwhile, Nanite has also been updated with a Programmable Rasterizer to allow for material-driven animations and deformations via World Position Offset, as well as opacity masks .

So, I suppose it’s still not working for skeletal meshes(

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