What I’m attempting to do is to have the VR controllers (Vive) to recognized traced movement patterns in order to cue animations. An example would be a player lurching the controller in front of them in a straight line and making the actor cue an animated attack that would send them forward (like a spear, or stabbing attack). Is there a way to avoid locking the controllers to the players arms for movements and instead create traceable lines or patterns that could cue an animation?