I am trying to do something similar to what I have done in UE3 with dynamically loading and saving sub-levels on a deployed product. From what I understand, it is now only possible to run a game client with cooked content. In my previous products in UE3, I could cook all of the content except what would be saved/loaded dynamically to have a mix of cooked and uncooked maps. I have tried the same thing with UE4 and I can’t find a way to load an uncooked map with a packaged product. When cooking, I am keeping the files separated.
If this in no longer possible with UE4, is there any way to build and run a game client without cooking?