So I have been working on a project in VR and have run into a couple of issues where it seems that I can’t get enough control over how things are rendered for the VR headset.
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For one aspect of my project I require things (ideally some post process bendables) to be applied to only one eye of the user. As far as I can tell this is not possible and there are no viable workarounds that I have found. (Is it possible to apply a post processing filter to only one eye when using a VR headset?)
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Is it possible to control the depth/distance that post process materials are rendered at while using the headset. If for example a 2D shape is applied though a post process blendable to the user, it will appear at a certain distance from the user and is there any control over this? This is proving to be an issue for me as shown in
I need certain obejcts in the world to only appear in the areas obscured, this works relatively well on a monitor, but in VR the object shows as a 2D image appearing at the depth of the obscurement, without being able to change the depth at which the post process materials appear I cannot see how else it would be possible to get this effect?