I am currently trying to simulate a visual disturbance in a single eye using a VR headset and am wondering if there is any way to apply a post processing filter to each eye independently?
One (extremely janky) work-around that I experimented with was using 2 Scene Capture 2Ds and 2 planes placed right in front of the camera (one for each eye) which, while potentially possible in theory, I found to be too fiddly to position correctly as well as making the view quite laggy.
After some searching I haven’t been able to find much else on this so any help would be appreciated!