No, you can call certain C++ functions from blueprints and vice versa, though it is not possible to visualize a C++ code or any other text by auto creating and connecting nodes with the engine. It is also not possible to adjust the blueprint code while the program is running. By not possible, I of course mean that with my current knowledge but I highly doubt there’s a plugin that allows you to do that. I’m not an expert but I guess any interference to that would contradict with the engine’s compiling system.
Also don’t forget to notify blueprint about change and compile it.
FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified
FBlueprintEditor::Compile
I’m not familiar with that plugin. I might have misunderstood your objective btw, I thought you were looking for some auto generation stuff. That was the topic I was so confident on, but sure there might be ways to do that through text.