I think it is doable if you Lerp 2 values with a fresnel node(and set it’s values so that the glow appears only on the edges) for emissive.
Hmm, i read your post again and this works for the whole mesh. But then, you can use your texture to mask instead of fresnel to Lerp between two values.
Can you post a picture of what you are after if none of these work please?