Hi there,
I am currently setting up a workflow where data is baked into UV channels. This works great when enabling ‘Use Full Precision UVs’ on regular Static Meshes. However, I have encountered issues when enabling Nanite, as there is no option for Full Precision UVs.
These are the kinds of glitches I experience when enabling Nanite:
Is it possible to override the UV precision in Nanite, similar to how it allows for overriding Position, Normal, and Tangent precision?
Thank you,
Laurens