Is it possible for Nanite to support High Precision UVs?

Hi there,

I am currently setting up a workflow where data is baked into UV channels. This works great when enabling ‘Use Full Precision UVs’ on regular Static Meshes. However, I have encountered issues when enabling Nanite, as there is no option for Full Precision UVs.

These are the kinds of glitches I experience when enabling Nanite:

Is it possible to override the UV precision in Nanite, similar to how it allows for overriding Position, Normal, and Tangent precision?

Thank you,
Laurens